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{ "category": "PyCon US 2009", "language": "English", "slug": "pycon-2009--building-real-time-network-applicatio", "speakers": [], "tags": [ "network", "orbited", "pycon", "pycon2009", "realtime", "twisted" ], "id": 173, "state": 1, "title": "PyCon 2009: Building Real-time Network applications for the web with Twisted and Orbited (Part 1 of 3)", "summary": "", "description": " \nHaven't you always wanted to create a massively multiplayer, real-time game\nfor the browser? Or perhaps add chat to your website, or maybe write a real-\ntime financial application, collaborative text editor, or network health\nmonitoring app, all in the browser. Forget web frameworks; Orbited.TCPSocket\nlets you communicate directly from a browser to any network server, with any\nprotocol you want. By tutorial's end, every attendee will have built their own\nreal-time data monitoring application, or multiplayer game, from scratch using\nOrbited, Twisted, and\n\n", "quality_notes": "", "copyright_text": "Creative Commons Attribution-NonCommercial-ShareAlike 3.0", "embed": "", "thumbnail_url": "", "duration": null, "video_ogv_length": null, "video_ogv_url": null, "video_ogv_download_only": false, "video_mp4_length": 1039250040, "video_mp4_url": "", "video_mp4_download_only": false, "video_webm_length": null, "video_webm_url": null, "video_webm_download_only": false, "video_flv_length": null, "video_flv_url": null, "video_flv_download_only": false, "source_url": "", "whiteboard": "", "recorded": null, "added": "2012-02-23T04:20:00", "updated": "2014-04-08T20:28:25.633" }