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Python vs Rust for Simulation


Both Python and Rust are getting more and more popularity. Although it is unfair to compare them directly, this talk aims to provide a clear comparison with a pre-defined criteria applied to a specific use-case.
Writing a simulation engine is very similar to writing a game engine and requires certain features from a language or framework.
Possible comparison criteria:
1. Performance
2. Simplicity
3. Amount of code necessary for a MVP
4. Utilities: docs, tests, profile
5. Compatibility
Do I want to go back to Python after Rust? Maybe+)


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